MAINTAIN WORLD PEACE
July 24, 2021 ???
sub-T giga-carnivore, sightless, cunning, hibernates
HD 8 AC 11, sprawling mass of flesh, redundant organs Attack miles-long bony tentacles, pocked with ear openings Damage lashing tentacle d6; cathedral-sized rostrum Special clicking: echolocates prey hyperacusis: extremely sensitive to loud noises, ~120 decibels or more ultrametabolism: recovers 2hp/turnJuly 24, 2021 bioweapon proliferation
GOTTA GIVE IT UP TO THE GLOCK GLOCK POP POP
BETTER DROP WHEN THEM BUCKSHOT BLOW
— Bone Thugs N Harmony
Guns don’t kill [REDACTED]: High-quality ammo, longer barrel lengths, and rapid rates of fire do.1
Assume od&d-like rules:
Caveat emptor: Haven’t tested this yet.
9x19 (Beretta 92, Glock 17, Browning Hi-Power, etc) and .45 ACP (Colt 1911)
5.56x45 (M-16 and CAR-15, Galil, M249, etc)
5.45x39 (AK-74, RPK, Vepr, etc)
Let’s have a clean fight. Protect yourself at all times. Touch hands. Back to your corners.
They need a replacement for this bout, quick. There’s a lot of money favouring the other guy.
They’re fighting because of:
There are countless safehouses in this splintering country. In the sunburnt south there is an unprosperous villa, some thirty-odd minutes from the city limits.
Passing patrols, enforcing the midnight curfew, take no notice. Their eyes glaze and wander over its sprawling estate, lulled into harmless directions.
The acreage’s title is held by a trust. The paper trail begins and terminates in the Walpurgisnacht Islands.
The whitewashed domicile crouches over an abandoned plantation. Its fountains are still, and loose-pebble paths unkempt with weeds, but there is no graffiti. (The local children think this place is haunted. More daring youths swear they’ve seen a shade, watching from the narrow windows).
The double doors are locked and barred from inside, the sage-green paint is peeling and there is no knocker. A stained chimney sprouts from the roof.
Inside its walls, the interior does not match its external dimensions. Strangely long hallways lead to:
There is a burned agent (HD 2, shawled magic-user, beautiful, waiting to die?) accompanied by a half-blind basset hound (1 hp, extremely agreeable). They look to be in their mid-20s, were it not for their impossibly old hands, and their well-creased fingers turning the pages of a well-loved tome.
ᴛᴇʟᴇᴘʜᴏɴᴇ ʀᴇᴄᴏɢɴɪᴛɪᴏɴ sɪɢɴᴀʟ: “Care for an impromptu supper with old friends?”
ᴄᴏᴜɴᴛᴇʀsɪɢɴ: Arrange meeting at an interval starting with odd number.
ᴅᴜʀᴇss: Arrange meeting at an interval starting even with an even number.
They are waited upon by a majordomo (HD 3, trusted right-hand, drier than the desert). They are bound to the estate’s thresholds by blood oath. Often toiling in the kitchen. Sometimes they can be heard hunting in the fields with a shotgun. Its boom is starkly different to the infrequent rifle cracks further away, which no longer disturb the birds watching from the dying trees.June 6, 2021 WIP
SITREP: This author is working with the exceptionally talented and excellent ███████████, ████ ███████, and ███████████ to produce a ████. Art by █████. Keep your ears to the ground.April 18, 2021 ???
Liminal Space. That which is not Physical Space, or P-space. Readily identified by its non-observance of the laws of physics and instantiation of widely-accepted mythographies.↩︎
Roll 1d6 to determine what they’re up to: (1) Drug trafficking; (2) Arms smuggling; (3) Transaction re: stolen esoteric material; (4) Money laundering; (5) Bioweapons proliferation; (6) Bribery of a head of state, to ensure they look the other way while (1-5) is conducted in their country.↩︎
Moloch covets coolling via the blood of hanged men. Credit goes to Franky and Yottagoblin for this one. Don’t worry, I have plans.↩︎
YEAH, YEAH, YEAH, YEAH, SOLDIER’S DNA
BORN INSIDE THE BEAST, MY EXPERTISE CHECKED OUT IN SECOND GRADE
— Kendrick Lamar, DNA
There are no fighters. There are soldiers.
|5||Parahuman, minor ①||16k||11||12||14||12|
|6||Parahuman, major ②||32k||11||12||14||12|
|7||Parahuman, perfect ③||64k||11||12||14||12|
|8||Abhuman, monster ④||120k||10||11||13||11|
HIT DICE: d10
Soldiers are adapted to violence and discomfort (start first level with 10 hitpoints adjusted by CON modifier).
They are vigilant (+1 initiative).
Soldiers are proficient in the use of weapons including their bare hands (use all weapons and armour without penalty; gain +1 to target and +1 damage)2.
They are conditioned for speed, surprise, and violence in close quarters battle (cleave; unused damage is transferred to nearby target).
Choose or roll 1d4 at first, fourth, and eighth level:
Fifth to eighth level: Humanity’s greatest soldiers are fourth level. Any XP gained beyond fourth level is banked and cannot be spent to progress towards fifth level3, unless ██████████████████████ and ██████████████. This costly choice cannot be undone. The number indicated is a malus to a parahuman operator’s reaction rolls and agent handling checks, but also a bonus to ██████████████████████.
Ninth to tenth level: Refer to Operation ʙxᴀɢᴏɴɪsᴛ.
In comparison civilians generally have 1 hp with a +1 bonus, and save on 17+.
It is entirely possible to remain at fourth level, and then spend 232k XP to advance to ninth level. Advancing to tenth level is a touch more complicated.
The pursuit of parahumanity has costs but also benefits: namely abilities, accessed through in-game contacts and resources, that push the soldier’s performance envelope far beyond baseline.
You’re welcome to play call of duty modern warfare (2019) with me, luke gearing. Thanks for the malus idea. Thanks to Yottagoblin for coming up with god-as-asset and being such a gracious lazy muse.
To achieve apotheosis, carve out the still-beating heart of a god and consume it before the Selection Cadre.
N.B. there are other ways of ascending.↩︎
Perishable bonuses to combat-related checks can be acquired by training in between operations, thereby keeping your reflexes and skillset sharp.↩︎
This banked XP can be spent on loyal agents and callsigns.↩︎
Look for the right kind of leader, with the power to make unpopular decisions: If there are none to be identified they must be created. If they cannot be controlled they must be conciliated, and as a last resort they must be overthrown.
When in-country, roll 1d6 for the flavour of the week on page two:
1. [MILITARY] They make constant threats to invade. Run war games in neighbouring countries (e.g. fighter jets conduct joint training exercises over the border). Use mercenaries, assassins, and saboteurs as proxy forces (whether funded independently or by one’s allies or puppet states, usually through intelligence funds controlled directly by the chief executive).
2. [ECONOMIC] They punish the target country through embargos and boycotts (exacerbating skyrocketing inflation rates and plunging currency reserves), and apply covert banking measures (encouraging banks to act against their commercial interest: to call in loans, engineer defaults, and denigrate the country’s credit in international financial markets).
3. [DIPLOMATIC] They induce allies to expel the country’s ambassadors and force the country to turn to the opposition for support. The country can then be labelled “███████” and therefore build support for its operations against them.
4. [POLITICAL] They insert covert operators to ruin peace initiatives, spread disinfo, engineer and manipulate public opinion, ghostwrite for the opposition, generously support fundamentalists to proselytise, and if the country is so vain or stupid as to hold a free election, well.
5-6. [ABYSSAL] When deemed expedient they delve into Subtellurian Compartmented Interrogation Facility-56 and hail ʙxᴅᴜᴘʟᴇxɴᴇᴏɴ (HD ∞, Magog). This hemi-god asset requires amusement via ritual murder/consumption of a randomly-selected sixth-floor manager. Upon receipt of favourable omens, the OGA Paracausal Activities Division deploys a special mission unit (HD 8 compartmented element: ʙxᴠᴏʀᴘᴀʟɢᴏʙʟɪɴ1). The newspapers will not report signs of their passage. You will know if they come for you.
Sources: Larry J. Kolb - Overworld, Owen L. Sirrs - The Egyptian Intelligence Service
The dreadful outcome of a century at war. Cannibal commandos in multicam black: Where they go, none return.
HD 8 monstrous abhuman, red eyes black rifles 1d10+1 and grenades, move double normal man, save as soldier, ML 9, appear 4, 1/round: cast any first to fourth-level spell when they hold initiative. Always accompanied by UAV (3 hp, all-seeing, fuel 8hrs), will cast Wizard Eye if downed or min fuel. They can only operate in the dark.↩︎
The following is a fragment from partially-destroyed Circus records, linked to the Extraordinary Relations desk:
There is a languorousness in his movements, in his work, though perhaps not his mocking laughter. Do not confuse this with weakness.
Cambridge was a shit-stained Roman fort when he counselled kings and queens and lectured on matters of science. It was an unworked patch of mud when he was born into the world. Little wonder he outwitted the Russians and the French, and saw through their paper-thin promises for Sagallo.
Admittedly it does not take a prophet to see through crude lies. He could foresee the trajectories of their gunboats’ shells—clear as light, certain as gravity—always guiding kith and kin to safety just in time. He saw off the Americans and their ███weapons, too, during the late unpleasantness at █████████████████████████.
There is no ceremony or componentry needed for him to invoke this second sight.
He will accept money but make no mistake: It will give you no power over him. Consider it a sign of due respect, rather than an instrument of control.
You might think to test him but he will always have your measure first. He will either help you or he will not. His decisions are final.
Either way, his coffee is remarkably good (treat as Cure Light Wounds).
Tea Stall Owner in New Sagallo, Djibouti (Unageing Witness of Fate, Ally of Humanity)
7 hp, move normal, ML 12 unblinking and perfect amid chaos, cowled and bare-chested, can see the future: 1/session may give correct answer to a question or translate an esoteric text
Recognition Signal: Any paper of record. Write “5,000” in the crossword.
Recognition Phrase: “Is there a chance this is beer?” / “I cannot work miracles, my friend.”
March 24, 2021
attribution: artwork by Piotr Jabłoński
Attribution: James Hart Dyke
The coldest war is being fought across the dimensions of Time, Space, and Ideas. They can be temporarily mastered at the right place, the right moment, and for the right price.↩︎
This means you can leave a part of yourself behind, and collect it on your return trip.↩︎
Killing isn’t the problem. Killing is easy.↩︎
AND MY PAIN IS NEVER OVER
PILLS AND POTIONS FIX ME UP
— Vince Staples, Lift Me Up
Play stupid games, win stupid prizes.
If you get hit, check CON to cowboy up and keep bringing the fight to them.
At 0 hitpoints, Save v Death. On a success, you are critically wounded and regain 1 hitpoint. Roll on the following table to determine where the critical wound is located:1
|1 to 2||Legs||Casualty: [BLEED] or [FRACTURE]. Halve movement and stealth scores|
|3 to 4||Arms||Casualty: [BLEED] or [FRACTURE]. Affected limb is impaired|
|5 to 6||Thorax||Casualty: [BLEED]|
If the damage die is evens, you have the [BLEED] condition and have 1d6 rounds until you bleed out.
If the damage die is odds, you have the [FRACTURE] condition. Your limb cannot be used.
|CHEST SEAL||Treats thorax [BLEED]|
|TQ||Treats limb [BLEED]|
|COMBAT STIM||1d8+1 hp for an hour and treats [BLEED] and [FRACTURE]
Save v Biohazard or permanently lose -1 CON
Thanks to Lungfungus for his feedback and expertise as a first ed rules guru and medical professional. All mistakes or issues are my own.
HARD MODE: If you are critically wounded, you drop with no further explanation. It’ll take someone else performing first aid to assess your condition.↩︎
A result of 6 indicates a thorax wound. Roll d6 again. On another 6, the attack instead connects with the victim’s head, and they are instantly killed. Pro-tip: Wear a helmet.↩︎
Protocols derived from the primeval dealmaker. Save v Critical Breach Event (CBE).
I̶̠͍͗̊̎ͅM̸̨̩̐̆A̵͕̘͘G̶̢̛̮̏͠Ị̶̱̜̐̀͒Ṅ̴̨̢̹͐͠Ả̷̹͙̕Ŗ̴͓̮̓Y̶̥͓̟͂̊̾ ̶̣̀̈́͝P̴̡͐̂A̷̡͒̋͜L̵͍̂͘E̶͉͝ ̵̼̎̓̆F̵̛̤̀Ị̵̲͐Ŕ̴̡͜E̵̡̙̅ ̴̒͂͜
Ê̵̤̭͔̏P̸̺̥͒Ȋ̷̡͓Ĺ̷͉͕̦O̵̥̅̂͒G̶̮͔̈͗́Ų̷̀̍͜E̸̱̩͂̈́ ̸̮̳͌͗͝P̶͔̽L̶̫̣̉̍A̷̪͍͒̓̚T̷͙͚̿͛E̸̪̙̒̈́A̵͈̤̳̐̌Ü̷͕̋ ███████████████████████████████████████████████████ ██████████████████████████████████████████████████.
̴̮̘̝̽̐̽B̸̩͕͕̓L̸̯̖̭͊Ę̸̩̀Ȃ̴̗̄͘K̷͎̻̏ ̶̡̩̈́͊H̸̡̲̾̐O̵̙͋͗̇Ǔ̸͈̼͘S̴͕̚E̵̬͑ ̸̸̹͊̈́̏̾
Ė̷͕̍P̷̬̪̉H̴̹̬͚̅̀́Ě̶̖̓͂M̴̱̓̅È̶̤̞̂̐R̴̟̆Å̸͔͒̕͜L̴̨̬̪͐̔͘ ̵̺̮̲̈́C̵͖͆L̵̻̲͈͑̒Ȃ̶̖̥͌͝D̶̬͌Ȩ̸̳̑ ̷̦͑͛/̷̼̼͌/̷̀
Never get caught. Always protect your sources. It’s thankless work doing the wrong thing the right way.
Agents can do things and get to places you can’t. You can run as many agents as you want. You are only constrained by the time and effort it takes to manage them.
Agents are flesh and blood, with material needs and fears that keep them up at night. They need topping up, or else they’ll stop doing Tasks for you.
Roll on the following table when you Task them with something risky that could get them caught, or worse, ████████.
As a baseline, take +1 for each meaningful action invested into your agent since the last Tasking, and -1 for each time you’ve ignored a request made by your agent.
|2d6||When you Task your agent|
|1-2||They burn you with the local opposition|
|3-5||They go to ground, and won’t do it even if you find them|
|6-8||They’ll do it, but need convincing|
|9-11||They’ll do it, no problems|
|12+||They’ll do it with relish, take +1 to the next Task|
MICE: What is the agent’s fundamental motivation to work with you?
1d6 potential agents1:
There is a not-insignificant chance they are opposition tools (HD 8, biomodified monsters) to put you out of play or counterintelligence specialists (HD 2, dead inside) working to flush your operation out into the open. Never trust, always verify.↩︎
Super XL Caliber Anti-Monster Rifle (Super XL Caliber Round, reload 1, range 5km, deafening, bulky): Experimental Russian weapons system, reported lost during the troubles. Requires at least a turn to set up, another turn to dial in and aim. Take -2 if unassisted, -2 if no dope card prepared. On a successful targeting check, the target must Save v Death. On a success, they take 3d6 damage to a random hit location.
Super XL Caliber Round: Only Old Man Yuri knows how to make this specialised cartridge, and he only takes ██████████ as payment. A military-aged person can probably carry a number of these equal to their Strength modifier. Caveat: ████████████████████████████████████████████.March 10, 2021 weapon
|1||OGA||USA||Head of the pack for now||d20||Cut a deal with Mammon: Cash for XP1|
|2||The Circus||GBR||Fading||d8||Rebuild from the ashes: Agents for XP|
|3||La Piscine||FRA||Savage||d10||De facto criminal enterprise: Kills for XP|
|4||Polygon||RUS||Byzantine||d12||Bio-experiments: Monster HD for XP|
|5||Chang-li Ltd||CHN||New to the game||d6||Biding its time: Strategic Rituals for XP|
|█||██████||███||████████||d100||█████████████████ for XP|
There are friendly countries there are no friendly ████████████ ████████.
XP: X-RAY Points. Anyone with more than 1 Hit Die is a player in the Great Game. Full contact rules apply.↩︎